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Mexican Train Domino Game

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If player #1 has no possible play on their own train, they may alternately start the "Mexican Train" if they have another domino that matches the pip-count of the central engine. This new Mexican train is a "public" train that is free for all players to play on for the duration of the game. If player can not play a tile, his train is marked as open and becomes available to play by any other player. Your turn ends after you play one domino that is not a double or, being unable to do so, you pass and place your penny on your train. The only exception to this is that if your very last domino is a double you may go out (finish the game) with it. In that case, the game ends immediately and penalty points are tallied. You are the winner of this round, as you will have zero points. If he was not able play his drawn domino on his own train, he must top the first domino of his train (his engine) with a marker; this lets all other players know that his train can now be played on (just like a Mexican train). Splay a third domino, which again may go anywhere - on the first or second double you played or elsewhere, and may be a third double - and so on.

The earliest mention of dominoes is from Song dynasty China found in the text Former Events in Wulin by Zhou Mi (1232–1298). [1] Modern dominoes first appeared in Italy during the 18th century, but they differ from Chinese dominoes in a number of respects, and there is no confirmed link between the two. European dominoes may have developed independently, or Italian missionaries in China may have brought the game to Europe. [2] :181 In British public houses and social clubs, a scoring version of "5s-and-3s" is used. The game is normally played in pairs (two against two) and is played as a series of "ends". In each "end", the objective is for players to attach a domino from their hand to one end of those already played so that the sum of the end tiles is divisible by five or three. One point is scored for each time five or three can be divided into the sum of the two tiles, i.e. four at one end and five at the other makes nine, which is divisible by three three times, resulting in three points. Double five at one end and five at the other makes 15, which is divisible by three five times (five points) and divisible by five three times (three points) for a total of eight points. A tile that has the same pips-value on each end is called a double or doublet, and is typically referred to as double-zero 🀱, double-one 🀹, and so on. [30] Conversely, a tile bearing different values is called a single. [31]

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a b c d e Kelley, Jennifer A.; Lugo, Miguel (2003). The Little Giant Book of Dominoes. Sterling. ISBN 1-4027-0290-6. The game ends when the first player runs out of dominoes and grants them a score of 0. All other plays add up the number of pips (dots) on their remaining dominoes. If a player can not make a move, he/she draws one tile from the boneyard. if tile can be played, then it must be played, else turn is passed to the next player. e.g. a 6-6 set has (7 × 8) / 2 = 56/2 = 28 tiles, the average number of pips per tile is 6 (range is from 0 to 12), giving a total pip count of 6 × 28 = 168

In the first turn player can match as many tiles as possible starting with the tile matching lead double for that round. Every tile which features a given number is a member of the suit of that number. A single tile is a member of two suits: for example, 🀴 belongs both to the suit of threes and the suit of blanks, or 0 suit. Each round starts with a double, which is a domino that is the same on both sides, like 12|12. Double blank dominoes serve as 0|0.

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The traditional domino set contains one unique piece for each possible combination of two ends with zero to six spots, and is known as a double-six set because the highest-value piece has six pips on each end (the "double six"). The spots from one to six are generally arranged as they are on six-sided dice, but because blank ends having no spots are used, seven faces are possible, allowing 28 unique pieces in a double-six set. Each domino originally represented one of the 21 results of throwing two six-sided dice (2d6). One half of each domino is set with the pips from one die and the other half contains the pips from the second die. Chinese sets also introduce duplicates of some throws and divide the tiles into two suits: military and civil. [10] Chinese dominoes are also longer than typical European ones. Each round starts with a lead double. In a game played with double-six dominoes set, first round starts with [6-6]. Subsequent rounds start with next lower double([5-5], [4-4], and so on). The oldest written mention of domino tiles in China dates to the 13th century and comes from Hangzhou where pupai (gambling plaques or tiles) and dice are listed as items sold by peddlers during the reign of Emperor Xiaozong of Song (r. 1162–1189). [1] It is not entirely clear that pupai means dominoes, but the same term is used two centuries later by the Ming author Lu Rong (1436–1494) in a context that clearly describes domino tiles. [1] The earliest known manual on dominoes is the Manual of the Xuanhe Period which purports to be written by Qu You (1341–1427), [1] but some scholars believe it is a later forgery. [7] If you can’t close the double, draw 1 tile from the boneyard. If you can close it, do so. If not, play moves to the next player. This process repeats until the double is closed.

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