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HABA 302808 Rhino Hero – Super Battle

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On a player’s turn, they begin by selecting a floor card to use. Each card shows one or two wall symbols, and may show a spider-monkey as well. Walls come in two heights, so the player takes the walls shown on their card and adds them to the tower, placing the floor card on top of them.

s Rhino Hero is one of, if not my #1, favorite game from family game publisher HABA Games. It garnered a 5 Star review here on BGQ and makes it’s way to our gaming table early and often (with and without kids present). So when I heard they were releasing a sequel, I was all in. I just hoped that they didn’t screw up a brilliant game by bogging it down with too many unnecessary rules. Let’s find out if they did. Place three more floor cards face-up on the table and create a face-down draw pile with the remaining cards. Rhino Hero is joined by three other action heroes and hanging spider monkeys. Includes 2 dice for hero battles when they land on the same floor.Sure to be a favorite for all ages, this game plays differently every time. Includes more challenging variations for advanced gamers. Refer to the Rhino Hero accessibility teardown for a full discussion of this.. The accessibility issues are identical and as such we strongly recommend it in this category. Socioeconomic accessibility But as had become the norm with games from HABA, I’m man enough to admit when I’m wrong (see Dragon Tower). Yes, Rhino Hero: Super Battle adds some new rules, but they do not hamper or slow down the game in the slightest. Everything still flows smoothly and I actually love a lot of new things in this version.

That in turn adds a very nice element of resource conservation into play – you want to keep those safe spaces free until you really need them, but they’re safe spaces for everyone even if each player has a different view on just how safe they are. You want to use them at the time where they yield their maximum benefit but that’s the same thing that everyone wants to do. As such every turn becomes a kind of architectural roulette where you weigh up the odds of success versus the potentially wasted opportunity of playing it safe. Someone is going to use the safest part of the structure to play their roof. You want it to be you, but you don’t necessarily want it to be now. You want it to be when not playing it safe is too risky to contemplate. We’ll still strongly recommend Rhino Hero Super Battle in both of our categories of cognitive accessibility. Emotional AccessibilityEach player starts the game with five cards, unless there are only two of you in which case you start with seven. Your hand is made up of roof cards only, with each one having a different action on it that, once played, affect the game in some way. The wall tiles remain in a draw pile to the side which should be taken from at the beginning of each players turn. The goal in Rhino Hero: Super Battle is to get your hero to the highest level of the communal tower. The rules to Super Battle are so deceptively simple that even your pet dog will understand them, although dogs don’t have thumbs so probably best not to play this with your dog…or any animal really. There can be few games which provide as much tension and laughter to both children and adults as Rhino Hero Super Battle does. The rules are straightforward and present effective ways for children and adults to play on a level playing field… Rhino Hero Super Battle Set-Up

Oh, and we’ve saved the best until last. Rhino Hero comes with its eponymous hero in the form of a grinning rhino meeple – brilliant – and if your roof card has the rhino symbol on it, the next player has to move the rhino onto that roof card’s symbol! On a turn, players will add either tall walls or short walls to a dictated by a floor piece that has already been played. You may also have to add a dastardly spider monkey to the construction! Then you will add your own floor piece for someone else to build on. The first player correctly places walls on the guidelines provided on the start tile. From here, they choose a roof tile from their own hand to give the next player their platform to test their steel. If this roof tile is plain, the next player goes ahead as before. However, if there is a symbol on the roof card, it may affect the next player’s turn. Refer to the Rhino Hero accessibility teardown for a full discussion of this.. It was an F grade for the original Rhino Hero and it’s an F grade here. If we did an F- we’d be inclined towards that given how the structure is much larger and as a result orbiting the building is a more physically demanding task. I suspect games like this are never going to really manage to get much love in these sections but I remain hopeful that one will come along and surprise me. CommunicationAnd then there are those stupid spider monkeys. The four included have to be dangled from a placed floor when required. You wouldn’t think that something so small and light could cause the tower to fall, but I’ve seen it happen. As you get higher up, things start balancing very precariously. And then that jerk monkey will swoop in and upset your perfect balance, causing a collapse… and I love it. This tiny little addition adds not only some great challenge to the game, but another area for strategy. I’ll sometimes place the monkeys right in tight areas, hoping my opponents will be the one that has to figure out how to get it out.

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