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Left 4 Dead 2 / Game

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Left 4 Dead Review Videos". X-Play. Archived from the original on March 11, 2013 . Retrieved April 19, 2009. Oloman, Jordan (September 15, 2020). "Valve builds entirely new 'Left 4 Dead 2' campaign with the community". NME. Archived from the original on September 17, 2020 . Retrieved September 16, 2020.

Magrino, Tom (June 1, 2009). "Left 4 Dead 2 due November 17". GameSpot. Archived from the original on June 3, 2009 . Retrieved June 1, 2009. Gameplay [ edit ] In Left 4 Dead, the four survivors must fight off infected humans while trying to make their way to a safe house/rescue vehicle. Yin-Poole, Wesley (2008-10-09). "Valve details post Left 4 Dead launch plans". Videogamer.com. Archived from the original on 2012-04-18 . Retrieved 2009-06-04.McWhertor, Michael (2009-11-09). "Left 4 Dead Campaigns Now (Unofficially) Work In Left 4 Dead 2". Kotaku. Archived from the original on 2010-05-28 . Retrieved 2010-07-08. Kuchera, Ben (2009-11-19). "The reasons you need to buy Left 4 Dead 2 on PC". Ars Technica. Archived from the original on 2012-01-06 . Retrieved 2009-11-19. Grayson, Nathan (2009-10-29). "Left 4 Dead 2 PC demo off to a shambling start". VG247. Archived from the original on 2012-04-03 . Retrieved 2009-10-29. Costantino, Jesse (2009-11-24). "Left 4 Dead 2 Review". Game Revolution. Archived from the original on 2017-04-05 . Retrieved 2017-03-31. Ocampo, Jason (2009-07-09). "Left 4 Dead 1 & 2 Compared". IGN. Archived from the original on 2009-07-15 . Retrieved 2009-09-25.

In Versus, there are two teams of four players each. They play each chapter as both Survivors and Infected, swapping sides after each round. [23] The infected team are given vertical pathways, such as pipes and vines, which can be climbed and used for ambushes. Dead survivors do not respawn. If at least one player reaches the safehouse, the survivor team earns 100 points, as well as bonuses based on their health, and the health items still in their inventory. These points are multiplied by the chapter's difficulty level, and the number of survivors who lived. If all survivors are killed, the survivor team only earns points from their progress through the chapter and the difficulty multiplier. [24] The victor is decided by which team scores the highest during the campaign. A far simpler version of the A.I. Director was previously used for some key battles in Half-Life 2: Episode Two. [21] Valve is looking for ways to apply the Director in their future games to make pacing and difficulty more dynamic. [22] Game modes [ edit ] Valve. Left 4 Dead 2 (2.1.0.7ed.). Valve. Level/area: Dark Carnival, Stage 5. Coach: Okay, here's the plan: First, we look for supplies. Then, we start the Midnight Riders' finale. It's all kinds of fireworks, smoke pots 'n' lights 'n' shit. That chopper pilot can't miss it! Overkill Software, the developers of Payday: The Heist, a similar game to Left 4 Dead featuring four player co-operative gameplay, announced in June 2012 that it has worked with Valve to create a DLC level for Payday in the form of a map mirroring the "No Mercy" level from Left 4 Dead, however, this DLC level is not canon to Left 4 Dead and does not lead to the infection that initiated the events in Left 4 Dead. [87]

Parker, Laura (2013-01-16). "Valve investigating R18+ options for Left 4 Dead 2 in Australia". GameSpot. Archived from the original on 2013-01-23 . Retrieved 2013-01-17. GameSpot Video: Left 4 Dead E3 2008 Stage Show Demo". GameSpot. July 23, 2008. Archived from the original on December 6, 2008 . Retrieved July 23, 2008. Gonzalas, Mike (2010-04-23). "Double Shot- Left 4 Dead 2: The Passing DLC". Crispy Gamer. Archived from the original on 2010-07-08 . Retrieved 2010-04-28. Parfitt, Ben (2011-05-10). "INTERVIEW: Steam". MCV. Archived from the original on 2011-08-10 . Retrieved 2011-09-01. In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of Left 4 Dead 2 at E3 should not be taken to indicate that Valve would no longer support the first game. [164] [168] He asked the community to "trust [them] a little bit," and told them that while their team was eager to get new material to players of Left 4 Dead, they determined that a sequel would be the best option for several reasons: [82] the demand for new campaigns, enemies and weapons could not be met as a simple DLC; [82] both Faliszek and project lead Tom Leonard found that too much of the content relied on each other, making it very difficult to release incremental patches in the same style as Team Fortress 2; [73] [75] the development team liked the idea of rolling up the content into a sequel to be released a year after Left 4 Dead 's release. [73] Faliszek stated that Newell was skeptical of the idea when the team brought the sequel forward, but still allowed the project to go through. [75]

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