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Catachan Devil (Warhammer 40,000)

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After the formation of the Great Rift following the Fall of Cadia at the dawn of the Era Indomitus, Catachan was caught within the malignant Warp rift and exposed to a massive Daemonic invasion. However when Roboute Guilliman's Indomitus Crusade arrived at Catachan, its Astartes found that the local Catachan regiments had already dealt with the threat entirely on their own. Catachan XVIII Regiment, "the Swamp Rats" - The Catachan XVIII fought the Tyranids in a seven-year-long campaign on the world of Koralkal VIII under the command of Colonel Gator, during which they covered themselves with the ichor of Lictors to mask their scent. They subsequently spent two standard years in decontamination before they were allowed to return to active duty. They also have a rare Thunderer siege tank as part of their forces. This regiment may have been the second incarnation of the Catachan XVIII Regiment, raised after its former incarnation, "the Drakebats." Defence of Catachan (972.M41) - Chaos Lord Ratathrax of the Night Lords Traitor Legion invades Catachan. Sending vast orbital barrages down onto the planet aimed at incinerating vast swathes of the Catachan world-jungle, Ratathrax robs the Catachan Jungle Fighters of their most natural defence before systematically bombing their bastion networks into rubble. Ratathrax makes planetfall to enjoy the butchery first hand. Unfortunately for him, Colonel "Iron Hand" Straken of the illustrious Catachan II Regiment lies in ambush in a quagmire of toxic sludge, waiting for Ratathrax to remove his helmet before successfully ambushing him and throttling him to death with a poisonous barb-root.

Catachan Fang - Measuring up to 20 inches of gleaming steel, the Catachan Fang is the most common type of Catachan Knife used by the Catachan regiments. Equally useful for cutting your way through jungle or a deviant Aeldari, the Catachan Fang is renowned throughout thousands of star systems. This knife is also used for settling disputes between Catachans. Usually, one knife is placed in the centre of a fighting pit and the combatants must each strive to get hold of the knife. The duel ends when one fighter draws blood, though this can often mean death as well. The regimental Colonels and company Captains of the Catachan regiments are usually elected by the rank-and-file. These commanders are often renowned hunters or warriors, the headman of the settlement from which the regiment or company was recruited or perhaps the patriarch of an extended family which has sent many of its men-folk (and sometimes women-folk) to join the ranks. The Spiker, another deadly plant, fires its spikes into its victims' bodies, which then releases a mutative chemical which literally turns the person into another spiker. [18] Catachans exhibit a fearless and gung-ho attitude to danger. Thanks to the brutal environment in which they are raised, they are physically and mentally resilient on a level that much of Humanity simply cannot match. Cunning, resourceful and uncompromising, Catachans must be born survivors simply to reach adulthood on their homeworld.

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Drakebats are Ogryn-sized, winged, pseudo-reptiles that lurk amongst the upper canopy of the equatorial jungles of Catachan, descending from the treetops to ambush and devour unsuspecting prey. [21] Even the water on Catachan can prove fatal to drink as diseases and biotoxins flow through it. Foot rot can occur after just a few solar weeks within the jungle, where the fungal-infected, rotten feet will eventually decay to the point that they detach from the host's legs, producing a vomit-inducing stench. As such, many Catachans consider disease to be a greater enemy than any beast or man-eating plant.

Kieldar Rebellion (956.M41) - The Kieldar Rebellion is utterly crushed by the combined forces of the Catachan, Morax, Elysia, Cadian, Aegis, Tallarn, Harakoni, Neocassan, Paragon, Vostroyan, Birmingham, Mordian, Jjojos, Pintax, Athanos, K'phrani, Rassiosan and Bannan Imperial Guard regiments. The front legs of older male Devils become grossly enlarged, resembling scorpion claws. These mighty beasts are often dubbed ' Fiddlers' in Catachan slang, and are quite rightly feared for their ferocity and raw power, being the deadliest of their kind. The head of Catachan Devil is small and pointed with green luminous eyes. [3] [5] On their homeworld, Catachans maintain strong tribal traditions and structures, and this carries over to the regiments drawn from the Death World. Where a Catachan tribe would elect a headman, a regiment will elect its own captains, sergeants and other ranking officers. There isn’t a better feeling than revving up the Chainsword to unleash and kill anything in its path by mowing them down with its merciless fury. We were able to receive the weapon with traits such as Savage Sweep and Bloodletter which can significantly improve its performance of it during battle. The weapon wasn’t our particular favorite but if you can get used to its unique play style then it’s really fun to use during missions.

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Catachan Devil Squads are made up of the deadliest and most experienced troopers within the Astra Militarum's Catachan Jungle Fighters regiments. Any Catachan Jungle Fighter is simply a superior warrior in a way baseline Humans cannot match, making the reputation of the Catachan Devil Squads' troops that much more impressive. Catachan XXIV Regiment, "the Waiting Death" - The "Waiting Death" are known for their almost exclusive and highly successful employment of booby traps. They are known to spend solar days, even weeks, preparing a large area with mines, improvised spike pits, long falls and other deadly traps before their foolhardy "Baiter" squads lure the enemy into the deathtraps awaiting them. Most notable of their achievements was the almost complete destruction of Warlord Krakskull's entire Ork horde with a single massive pit trap. They accomplished this by covering the mile-deep Hellsmouth Gorge on Arandra Five. So perfect was the trap's construction that almost all of the greenskin horde had started to cross the hidden ravine before the fake floor of branches and leaves gave way under their tremendous weight. Even these tough and uncompromising officers are unable to assert their authority over Catachan soldiers, who are notoriously disrespectful to any who have not shared the perils of their homeworld; in fact, Commissars are generally deeply resented by these troops, and it is not uncommon for Commissars assigned to Catachan regiments to be "fragged" by their own men. It is common for Ogryns, however, to fight in Catachan regiments. Envenomed Blade - More sword than knife, the Envenomed Blade is a unique Catachan Knife carried by Sly Marbo that is coated with toxins so deadly that they can make even the smallest flesh wound fatal. Marbo wields this blade with horrifying skill, butchering his enemies with mechanical efficiency.

Frag Grenades - Frag Grenade explosives use a combustible charge and special fillers of shrapnel fragments. Imperial frag grenades are roughly the size of a clenched fist and covered with a heavily notched shell, both to increase the shrapnel produced and provide a more secure grip for throwing.

Zealot Preacher Melee Weapons

These tough, resourceful and uncompromising warriors excel at fast-moving, close-quarter firefights, infiltration and sniping. As born survivors, these courageous people have endured growing up on one of the most dangerous and perilous Death Worlds in the galaxy. Colonel Gator - Gator was the regimental commander of the Catachan XVIII "Swamprats" of 762-771.M41, leading them for seven years against a Tyranid horde on the world of Koralkal VIII. Teams of highly experienced Tyranid hunters covered their bodies in the ichor of the aliens they had slain, to build up an immunity to the toxins and mask their scent from the Lictors which hunted them. After successfully wiping out the Tyranid swarm, the "Swamprats" had to spend two years on a decontamination ship. The daring and gung-ho attitudes of the Catachans have put them at odds with elements of the Spinward Front’s command, and out of tacit mutual consent, Catachan regiments tend to be placed in isolated battlegroups deployed to brutal warzones, where their distrust of authority figures and their tendency towards independence are less of a hindrance. Though their planet's predators, plant life, air, soil and water are all inimical to Human life, these natural warriors not only survive, but maintain a population high enough to raise dozens of new Astra Militarum regiments every year. Though little production occurs in these rough survivalists' few permanent fortified settlements, Catachan is rich in resources it trades for essential goods. Thes einclude bio-specimens, exotic vegetation, toxins and rare chemicals and, above all, the native Catachans themselves, for they are perhaps the most worthy component of their world's tithe to the Imperium.

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