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Games Workshop - Warhammer 40,000 - Leagues of Votann: Einhyr Hearthguard

£19.025£38.05Clearance
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Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes. Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. One of the results is a 1, and as no models in the unit are CHARACTERS, MONSTERS or VEHICLES, one of those models is destroyed. If the PSYKER unit can attempt to manifest more than one psychic power in its Psychic phase, you can then attempt to manifest those, one at a time, as described above. During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield.

Clad in formidable exo-armour and equipped with a fearsome array of ranged and melee weaponry, Einhyr Hearthguard are a force to be reckoned with. You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice.The Kin of an Oathband are skilled warriors and ruthless expansionists, instinctively working together to defeat their foes and efficiently achieve their aims. Use this Stratagem in your opponent’s Shooting phase or the Fight phase, when a VOTANN unit from your army that is within range of an objective marker you control is selected as the target of an attack. With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them.

If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. In the Reinforcements step of this Movement phase, set this unit back up on the battlefield, anywhere that is more than 9" away from any enemy models. Until the end of the phase, that unit is eligible to perform Heroic Interventions as if it were a CHARACTER unit. Until the attacking model’s unit finishes making its attacks, each time a model in that VOTANN unit would lose a wound, roll one D6: on a 5+, that wound is not lost. If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends.Once the Einhyr Hearthguard join the melee, they’re just as formidable, lashing out with devastating concussion gauntlets. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

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