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Codex Imperial Guard (Warhammer 40,000)

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Stunning artwork highlighting the bewildering variety and vast scope of the Imperial Guard’s endless armies The imposing Commissar character unit is an iconof the Imperial Guard army, and it’s fitting that it get its own, slightly upsized redesign, in line with the Cadian infantry units. And that’s without talking about all the head options – including enough cap-clad heads to outfit an entire squad with brimmed headgear, and one soldier wearing a nice warm hat knitted by his mum. There’s also an impromptu grave for a true hero of the Imperium, stalwart sandbags for anyone unable to reach an Aegis Defence Line, and MORE BAYONETS! While you have to put this in a certain spot, it can either force enemy tanks and artillery to move away, or you can force enemies to stay away from a certain spot; plus, doing 16 mortals is just wild. New Imperial Guard Regimental Doctrines Rules & How to Build Armies Revealed! November 8th, 2022

Resplendent in golden armour atop his cybernetic horse Konstantin, Lord Solar Leontus is effectively the new ‘big boss’ of the Imperial Guard. No spam of special weapons anymore in storm trooper squads. 4 allowed in a 10-man squad max of 2 with the same weapon. 5 man squads get 2 special weapons but can only have 1 of each type max.

10th Edition 40k Transport Rules: Primaris & Tank Keywords

These codex rules were made obsolete when 10th Edition launched in June 2023 – but it’s both useful and entertaining to see how key 40k armies used to work, so… no “regular” human has 4 wounds. That is literally more than a space marine, firstborn or Primaris. You are trying to tell me that some 50 year old can take more punishment than a trans-human super soldier who’s blood clots almost immediately, and who’s skin is basically as protective as Kevlar. Yeah I’ll believe that when Big E gets up and walks around again. There is more in this video, along with an internal link to a Google Doc with all the rules rumors. The Rogal Dorn Battle Tank will be rolling off the assembly lines before long, but there’s still time for one last model reveal next week. Have we saved the best for last? Ok so the Hammer of the Emperor stayed the same and adds 6″ if a leadership test is passed based as long as it is within 6″ of an officer or… 12″ with a vox

This desert world is beset by dust storms at all times, so it’s no wonder their Astra Militarum regiment has such an affinity for staying inside their tanks. Staying still on this hot world means death, which shows itself in their Regimental Doctrine Swift as the Wind. This rule lets your Infantry shoot their non-heavy weapons after moving as well as gets rid of any penalties for Vehicles which move and shoot. Their other rules also focus on movement, especially Vehicle movement, making them an ideal fit for a mobile tank division. Then, moving and shooting heavy weapons without penalty is nice and lastly, disembarking after moving could have some really cool shenanigans. The last set is pretty much things we have seen, so nothing too crazy. You’ll have plenty of troops to throw into battle, which can be daunting for your foe to face, and your gun line will frankly be a ridiculous size – make sure you’ve brought enough dice. The size of your army, as well as your ability to toss out damage at distance, will mean you can control the board easily and make sure your opponent doesn’t dare pop out of cover for a single round.

10th Edition 40k Deployment Abilities

Imperial Armour is a series of official rules supplements to Warhammer 40,000 Codices produced by Forge World, a subsidiary company of Games Workshop. Current, valid books: Blitz Division- costs halve PL when working what goes in reserve. Can deploy on turn 2 with the “turn 3” rules for setup For 1 Command Point, this can really improve your chances actually to do something against Chaos units! Getting an extra +1 to wound is no joke, so hopefully, this will really help you avenge Cadia! Field Ordnance Batteries Rules

Battlezone codices were rules supplements that dealt with a specialised combat environment, instead of an army. There was only ever one produced. However, material in Codex: Catachans provides rules for jungle warfare. The concept of a battlezone codex was replaced by Games Workshop's Expansions. Mount up: Costs 2CP. Use in your shooting phase. Can only be used on units with Mechanized or Militarum Tempestus Keywords. After they have resolved their shooting, if the whole unit is within 3” of a friendly transport they can embark.Assuming it applies to all (or most) of the army’s vehicles, this will make a huge difference to gameplay, as Astra Militarum armies have long suffered competitively from the ease with which infantry-heavy foes can effectively “switch off” much of your firepower simply by charging cheap, weak troops into combat with every tank on the board. Clad in the finest carapace armour, these special forces have more skills than your standard Astra Militarum trooper, and are able to cut down their enemies with volleys from their hot-shot lasguns. Next, nothing too crazy about officers being warlords (as it makes some thematic sense), Hammer of the Emperor remains, and you can still take Scions as troops if they are their own detachment. A recent Rogal Dorn Battle Tank rules preview also revealed the Guard are getting a new Turret Weapon rule that’ll allow its tanks to fire their main, turret-based guns at faraway targets even if there are enemy units fighting them in melee. However, as you have seen, this isn’t all we’ve seen of what may be a new “Praetorian” Rogal Dorn Imperial Guard tank. RUMORS: New Astra Militarum Miniatures & 40k Rules

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