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Dead Space (Xbox 360)

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Dead Space 2 reveals that Isaac has become mentally disturbed and unstable after he destroyed the Red Marker on Aegis VII, and that he was captured by EarthGov and taken to the Sprawl, a massive space-station built into the remains of Titan, Saturn's largest moon. Once there, EarthGov scientists extract information from his mind to build another Marker, and he is later confined to a hospital on the Sprawl due to a dementia-like mental illness caused by the first Marker. A Necromorph outbreak in the Sprawl instigated by the Marker copy soon occurs, thrusting Isaac into a struggle to survive the Necromorph epidemic. Haunted by hallucinations of the deceased Nicole Brennan, Isaac manages to destroy the Marker copy and undo its influence on his mind. Isaac succeeds in escaping with another survivor, Ellie Langford, before the explosive destruction of the station, and goes into hiding from EarthGov authorities as his mind still retains information about the Markers. The basic scenario was written by Ellis, Remender worked on the bulk of the script, while later dialogue and additions were made by Johnston. [37] The Ripper's source of damage is a circular sawblade. Once launched with primary fire button, the sawblade hovers in front of the tool for a few seconds if is held down. Use it to chop off several limbs simultaneously. The secondary fire ejects a single sawblade with high speed. To make the most of it, line up your enemies as the ejected sawblade can slice through multiple limbs. The Ripper is considered to be the most ammunition-efficient weapons in this game. However, it requires some training to wield it properly as the sawblade's reach doesn't extend far and may pass through an enemy without damage it if the reticule isn't focused on said target. Memorising the sawblade's reach is essential.

The Dead Space franchise includes various types of adaptations and merchandise outside of the video games. EA's multimedia efforts to market the franchise includes novels, comic books, animated films, and other licensed products like action figures of series protagonist Isaac Clarke. [29] [30] [31] Print media [ edit ] Story walkthrough – Chapter [...] provides a detailed guide for each of the game’s chapters, also pointing out which enemies and items to expect .Kotaku: Dead Space Gold, Platform Exclusive Suits For Launch Players". Kotaku. October 1, 2008. Archived from the original on October 3, 2008 . Retrieved October 1, 2008. McElroy, Griffen (February 17, 2009). "LittleBigPlanet snags eight nominations in GANG audio awards". Engadget. Archived from the original on May 18, 2020 . Retrieved May 18, 2020.

Conditt, Jessica (May 7, 2012). "Need for Speed and Dead Space titles coming by March 2013". Joystiq. Archived from the original on July 15, 2012 . Retrieved August 15, 2012.

Questions with Gunner Episode 4". YouTube. Electronic Arts. March 6, 2012. Archived from the original on 2021-12-15 . Retrieved June 22, 2021. a b c Pellett, Matthew. "Review: Dead Space". Computer and Video Games. Archived from the original on March 27, 2011 . Retrieved October 17, 2008. The 100 Best Games of All-Time". GamesRadar. February 25, 2015. Archived from the original on March 19, 2015 . Retrieved November 19, 2013.

a b c d e Whitehead, Dan (October 13, 2008). "Dead Space Review". Eurogamer. Archived from the original on June 6, 2012 . Retrieved October 17, 2008. Each type of Necromorph has a unique way of slaying the player character, customized to whatever claws, blades, fangs, or probosces they happen to possess.

Reviews

McWhertor, Michael (February 3, 2009). "Kung Fu Panda Had The Best Video Game Animation Of 2008. Conversation Over". Kotaku. Archived from the original on October 19, 2009 . Retrieved May 18, 2020. Keep in mind that you lose progress towards your weapon upgrades if you sell and rebuy weapons. This doesn't apply if you sell duplicates. Plunkett, Luke (December 18, 2011). "Dead Space 3's Isaac Clarke Stands 12.5 Inches Tall". Kotaku. Archived from the original on June 24, 2021 . Retrieved June 22, 2021. Electronic Arts (August 4, 2008). Dead Space Dev Diary #5: Creating Horror (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020.

Dead Space: Aftermath is the 2011 animated film sequel to Downfall and the first game. EarthGov exposes an unsuspecting crew of individuals to the remaining shards of the destroyed Marker and is depicted as attempting to produce a viable "Marker blueprint" carrier, by any means necessary. George, Richard (March 6, 2008). "Dead Space #1 Review". IGN. Archived from the original on August 29, 2012 . Retrieved May 12, 2020. One of the founding gameplay principles was "strategic dismemberment", the focus on severing limbs to kill enemies. This distinguished Dead Space from the majority of shooters, which instead placed focus on headshots, or allowed volleys of weapons fire against enemies. Weapons accuracy and enemy behaviour were adjusted around this concept. [23] [32] For example, enemies became enraged by traditional headshots and charged at the player, rather than being killed instantly. [32] A two-person co-op multiplayer option was prototyped over a three month period, but was eventually cut so that the team could focus on making a polished single-player experience. [27] a b c Dornbrush, Jonathan (July 22, 2021). "Dead Space Remake Won't Have Microtransactions". IGN. Archived from the original on July 25, 2021 . Retrieved July 23, 2021.Dead Space: Extraction Wii". Metacritic. Archived from the original on 2021-04-19 . Retrieved 2021-06-23.

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